Dear all,
We made a few changes and fixes in the previous maintenance mainly related to our newly released class system.
Class changes:
Mage:
-Increase the range of Arcane Blast from 10 -> 15
(as we designed mage to be a long ranged attacking class therefore an increase of valid range would make sense)
-Fixed the requirement of Blink needing 10 seconds of channeling to 0
-Added in a new passive ability, [Mana Overcharge], upon killing an enemy, you will regenerate 10 + ( 1 x level) mana (max level: 10)
Assassin:
-Added in a new passive ability, [Mortal Persue], each melee hit would have a 10 + (1 x level)% chance to hit triple (+2 more hits) (max level: 10)
-Changed Evacuation Tactic from providing Damage Resistance V into Immunity for fall damage for 3 seconds
(as Damage Resistance resist all incoming source of damage which is not what we intended it to become)
-Added in a new passive ability, [Cloak of Shadows], when you are crouching, you will enable the cloak of shadows and be invisible until you uncrouch.
Priest:
-Added in a new passive ability, [Terminal Lucidity], upon reaching less than 10 + ( 1 x level) % health, you will gain regeneration II for 3 seconds. (max level: 10)These changes were made as to introduce a better gameplay experience to our players. As we would want other classes to enjoy Passive abilities as if Druid does. Of course, we would keep monitoring player feedbacks to make changes if possible. Furthermore, we would also be looking into adding in 1-2 more castable skills for druid as to try and make every class having the same competitivity in both PvE and PvP.
Inno-dev
